![]() It seems that game developers are looking to cash in on this ever-growing market, so could other games such as Apex Legends, which reached 70 million registered users within its first nine months, also pose a threat to Fortnite’s supremacy? ![]() The number of PUBG players peaked at almost 3.24 million concurrent users on Steam at the beginning on 2018 and is still regularly peaking at over half a million concurrent players. While Fortnite is certainly staking its claim as the king of the Battle Royale games, it faces stiff competition from PlayerUnknown’s Battlegrounds which, unlike Fortnite, is available on Steam. dollars in 2018 and was estimated to more than double to 6.9 billion U.S. Revenue in the Battle Royale premium console segment amounted to 2.7 billion U.S. This online mode pits up to hundreds of players against each other in a game of survival until there is only one player or one team standing. With the rise of games such as Fortnite, the Battle Royale game mode has never been bigger. This model for generating revenue seems to have been a success for Epic Games as player spending on the Fortnite mobile app consistently reaches million of U.S. The most common in-game purchases in Fortnite included upgrades to characters and outfits, as well as to the gliders which transport the players into the battle arena. In 2019, Fortnite user spending on gaming DLC in the United States reached an average of 82 U.S. However, while the game itself is free to download, users are encouraged to purchase downloadable content (DLC) to enhance their gaming experience. On top of this, the Battle Royale-style, in which up to 100 players fight it out at one time, mean that the re-playability of the game is infinite – each game is unique. Not only is the game free to play, but it is also available on most gaming platforms. ![]() The reasons why Fortnite has become such a global hit are clear to see. When looking at mobile shooter game downloads, it is clear that the mobile version of Fortnite has also been a great success, having been downloaded 78 million times in the first year of its release. Epic is promising a 10,000 hours MTBF goal so that the next 7 million players can play with no issues.Having burst onto the scene in 2017, Fortnite has since become a worldwide phenomenon, amassing 350 million players across the globe as of May 2020. Which means on average a game crashes only every 100 hours of gameplay. Currently, client stability is at 100 hours of MTBF. They are also continually monitoring and upgrading server performance, especially with the much higher than expected player count. ![]() Some regions might not be able to access it immediately, but Epic emphasizes that it will be in most regions. However, this feature will deploy differently per-region. ![]() Moreover, the new duo mode lets players bring a friend. There were initial issues with landing errors but it has now been resolved. This feature will also allow the introduction of some of the more zany weapons from the “Save the World” campaign. Which is why players can now enjoy randomly dropping loots from the sky when they login to play. They have also made a promise of adding duos and supply drops when the 7 million milestone passes. This includes a scoped assault rifle, and a mid-range tactical submachine gun as well as some in-game tweaks. The September 26 update added squads and new guns to the game. The developer adds that it is now on track to be their most successful game ever. Now Epic Games is celebrating another milestone, reaching 7 million players. Immediately reaching one million players on the first day. It was only a week ago when Fortnite Battle Royale launched. ![]()
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